| Animal Companion | Once a ranger is attuned enough to nature, they are able to summon forth a beast of the wild to serve as their companion. The Animal Companion spell will call one of four types of animals (canine, rodent, feline, avian). A ranger may establish an affinity with the animal, befriend it, and develop a long-lasting bond with their companion. |
| Breeze | This spell will create a small whirlwind in an area, creating moderately strong breezes which will blow away many forms of clouds, including gas clouds, poison clouds, and many fog clouds. While this spell does not directly modify combat, it can be invaluable protection for some dangerous hunting environments. |
| Call Swarm | Using his/her innate ability to interact with nature, the ranger summons insects from the surrounding area to swarm against a foe. The venomous bites of the swarm of insects and their distracting noise aid the ranger on the battleground. When casting Call Swarm, the ranger's stance will determine the initial attack that the swarm will inflict upon its target. Only the initial effect is controllable. Subsequent effects will be random. The swarm will remain to find a new target after its original one has been defeated. |
| Calm Creatures | A ranger is adept in all forms of animal empathy. With this spell, the ranger takes the right non-threatening actions, says the correct soothing words, and makes calming gestures in order to sedate all creatures in the room. |
| Natures Fury | Only Rangers are able to channel the chaos found in nature. Using this powerful, mass attack spell, the Ranger is able to draw upon the forces of nature to wipe out his foes. |
| Resist Elements | Resist Elements creates an area of near-constant temperature around the caster, offering protection against fire, ice, and electricity bolts, while also providing a bonus to the resistance of damage based on inclement weather conditions. |
| Spike Thorn | This spell will cause large, spiked thorns to grow under the target which will very likely cause damage to it. The amount of damage inflicted depends on conditions under which it was cast. |
| Sun Burst | A great pulse of light will come from the caster's hand when this spell is cast, causing all shadows to disappear. When Sun Burst is focused directly on a target, the caster will attempt to temporarily blind them. When successfully cast in this manner, living targets will suffer a severe headache, as well as a decreased chance to evade any incoming attacks. Undead targets will recoil from the intense burst of light. |
| Tangle Weed | This spell will cause a vine to animate (or grow) in a particular area and begin to lash about at creatures present. The vine will attempt to knock over a target that is struck. If the vine's target is already prone, it will attempt to root the foe in place. Casting Tangle Weed from any stance above neutral will cause the vine to damage the target as well as knock it down. |
| Wall of Thorns | Casting this spell creates a wall of living thorns around the ranger. This wall will block incoming attacks with the thorns. There is a chance that the wall will inflict poison to the attacker. This spell will be most successful when used in an appropriate climate and terrain. When the ranger attacks, the wall of thorns will part to allow the ranger freedom of movement. |