| Benediction | The favors of the gods are often sought and are often granted through their faithful servants. Benediction permits the cleric to garner his/her god's favor and impart such benefits to those around them. Wherewith goes the cleric, so doth the favors of the gods. |
| Blinding | This spell causes the image of the cleric's deity to be superimposed over him/her. This vision will blind the target, causing it to be stunned for the duration of the effect. |
| Censure | Those who displease a deity will be subject to its rebuke. In times long forgotten, each deity had a sacred incantation, spoken in a tongue now unknown that would appropriately punish those who deserved it. By invoking this spell, a cleric is able recall such words to stun or immobilize targets within the area. |
| Divine Fury | The Divine Fury spell allows the cleric to call upon her chosen deity to unleash severe damage upon the target. The damaging effects done to the target are based upon the cleric's deity. |
| Divine Wrath | A faithful servant is rewarded by their deity's attention. By invoking their god's name, the Cleric may summon the fury of their divine master. By utilizing the caster's strength, this multi-attack spell will cause direct damage to the unlucky target with a secondary critical effect, if applicable. Like Smite/Bane, certain deities will grant their followers a version of Divine Wrath that will work effectively upon undead targets, and less effectively versus living creatures. This principle works in reverse for the other deities. The attack begins after a short summoning period (2 Posts). |
| Fervent Reproach | Some say the eyes are the window to the soul and ultimately the channel to a being's deity. The cleric calls upon the power invested in him by his faith, focusing his fierce disapproval and rebuke of the target into a physical manifestation that covers the target in its entirety, severely punishing the foe. The cleric can also perform a prayer, focusing their entire will upon their spiritual intensity, which builds up within the cleric's being. This concentrated focus, once channeled towards the target, strengthens the energy being released. The cleric may also receive a backlash of residual energy that will instill into them an enhanced wisdom as well as amplified health. |
| Holy Blade | Undead creatures are immune to many forms of attack. Normal blade weapons will not harm an undead creature other than to make ugly, but harmless, gashes. A cleric can use the Holy Blade spell, however, to give an ordinary weapon the ability to harm the undead. This spell works on most weapons, however imperfections can cause a blade to be rendered unstable by this blessing. A cursed weapon cannot be blessed and often the resulting clash of diametrically opposed energies may prove catastrophic. |
| Holy Bolt | In the service of their gods, a cleric is able to conjure a stream of purified holy water and direct it against a target. Living or dead, however, undead are known to have an extra susceptibility to the holy water's effects. |
| Prayer of Commune | This spell requests the presence of the deity who may or may not respond. If the deity does not respond, the caster will become stunned for 2 rounds. If the deity does respond, you will know it! The presence of a deity is not to be taken lightly, so use all due respect else risk losing the favor of the gods. The exact deity who responds is never quite assured regardless of which deity the cleric worships and serves. When a deity does respond, your character may ask of him/her a few questions. The number of questions you may ask and the complexity are limited. A deity is known to respond in an ethereal manner many times and the best response you can usually expect is a prepositional phrase. You can be assured; however, the answer will be the truth if there is one. As an example of how to be cautious with your questions : A cleric, hopelessly lost in a maze asks, "How do I get out of this maze, lord?" The deity responds, "By following the correct path." You are cautioned to not attempt to pin down or outwit a deity who is being ambiguous, since there is usually a purpose in it. However you can expect that at times a deity will give very valuable information, especially when you are serving him/her in your quest. |
| Prayer of Holding | The Prayer of Holding spell allows a cleric to interfere with the evil controlling principle of an undead creature for a time. This can render them in a "sleep like" state (although they do not fall down) for the period of its duration. |
| Prayer of Protection | This spell increases the moral fortitude of the caster, allowing for greater resistance to attacks of various forms. |
| Preservation | This spell will prevent the soul of a fallen comrade from departing for the duration of the spell. |
| Raise Dead | Mastery of this spell allows a cleric to actually appeal to his or her deity to raise a fallen comrade from the dead. This spell is very taxing on the caster and success is not always assured. The target must have a soul for this spell to work and the body must be able to sustain life. Before raising a body from the dead with Raise Dead, the Cleric must first link to the body using the Well of Life spell. There is a percentage chance equal to 100% minus the caster's devotion to his deity, that the resurrection attempt will severely injure the caster, possibly resulting in the caster's death. It is recommended that the caster has been given the grace of the caster's deity before attempting to raise the dead. If successfully raised, the formerly dead character will be in whatever condition he/she was in prior to being raised otherwise. The character will not suffer any loss due to this death, so resurrection by a cleric is no where near as superior to that of one of the gods. |
| Remove Curse | Dependant upon the inherent curse strength imparted on an item or person, this spell will enable a caster to remove the scourge relative to their ability. Sometimes this may require more than one attempt. This spell has limited abilities; sometimes objects or people contain a curse so set into the fabric of the object or person that it cannot be removed. Sometimes removal of a curse will also destroy the other powers of the object, or harm the person, but occasionally these two elements are independent and this may leave behind a useful item. There is always a chance this spell will fail in unpredictable ways. |
| Smite | Depending on the deity a Cleric worships, the Cleric will receive either the spell Smite or the spell Bane. Both spells inflict damage onto a host's body, with plasma flares that induce further harm. Smite's effectiveness leans toward the old ways of the Clerics. It is a very powerful spell to be used upon the undead. Bane's effectiveness leans toward a darkened path of sorcery, and its power lies in harming the living. |
| Well of Life | Well of Life allows the Cleric to channel his or her spirit force to another character. If the target is alive, the Cleric transfers his or her spirit so that the target's spirit will go up and the caster's will go down, by an equal amount. If the target is dead, the Cleric must use Well of Life in order to create a spiritual link to the target. Once linked, the Cleric may resurrect the dead character with the Raise Dead spell. Well of Life is a very taxing and arduous endeavor for the Cleric and recuperation will be required after a successful transfer. |