Animate Dead By the process of infusing his or her magical essence through alchemical components, a sorcerer is able to fill the void left by a spirit leaving a corpse. The essence allows the sorcerer to manipulate and animate the body, giving him/ her the ability to issue commands on a basic level.
Blood Burst When cast upon a healthy target, this will result in bleeding from the neck, and will do an equivalent amount of damage with the cast. Each successive casting will increase the bleeding by "opening the floodgates."
Cloak of Shadows Cloak of Shadows does two things. Firstly it acts as a defense to the caster, cloaking him or her in shadows.

The second benefit of this spell is its retribution effect. The Sorcerer must cast Cloak of Shadows at them self, if the Sorcerer endures a physical attack the Cloak of Shadows will heal the caster.
Corrupt Essence This spell corrupts the target's connection to its essence resources, preventing it from casting spells, but not from prepping them.
Curse There are several curses known to man, this type of curse causes the target to become violently ill. If the curse isn't removed it can even cause death.
Disintegrate When this spell is casted this spell causes the target's flesh to literally melt away, causing some very serious wounds. The spell also works on beings that have no flesh to disintegrate, melting away their ethereal form.
Energy Maelstrom Maelstrom gives a Sorcerer the ability to summon dark energy to swirl around him or her, creating a fierce storm. It is a potent spell, which can be very dangerous to bystanders.

This spell can be cast in two ways. First, it can be cast openly, giving the Maelstrom the opportunity to hit anything in the area. Second, it can be focused, by casting at a single target.
Implosion This spell will destroy all of the air around the target(s) in a specific area, subjecting them to 'vacuum' injuries. As the air rushes back into the area (a moment later), the target(s) will not only be subjected to the force of the returning air, but it is likely that surrounding objects will fly at them, potentially striking them and doing added damage. This spell can be truly devastating.
Limb Disruption A most painful spell: Limb Disruption can cause one of the target's limbs to break and/or explode. The caster may hit a target's right or left hand, arm, or leg.
Mind Jolt Casting Mind Jolt at a target causes its brain to be jolted by a minor electrical shock, whose phase is in opposition to the synaptic network communication, causing the target to be stunned.
Minor Summoning Minor and relatively weak, but chaotic, creatures from a demonic plane will be able to be summoned with this spell. Minor Summoning is the stepping stone in a Sorcerer's study of the demonic valences. The creatures summoned generally pose very little threat to the Sorcerer calling upon them and are usually summoned for menial tasks.
Nightmare Each person and creature has its own specific worst nightmare, which the Sorcerer is able to summon with this spell. For most characters, it will be a certain creature which will suddenly appear only to them and begin to attack.

Just as one cannot battle their nightmares, the target will be unable to battle this creature. It will seem to them as if every second they are about to die in some hideous manner. The unfortunate character or creature affected by this spell will often be stunned, fall to the ground, scream in fright, beg for mercy, and sometimes take damage.

The spell may not begin until a few seconds after it has been cast in order for the nightmare to develop.
Pain Infliction Target takes 15% of total health in damage.
Quake A minor quake is caused in the caster's location, and all adjacent rooms. Note that the effect is actually an illusion; the disruption is not in the ground but in the minds of everyone in the area of effect. As such, no structural damage will result, leaving the caster completely immune to the effect.

Quake is useful because a prone opponent is an easy opponent.
Torment This spell allows a Sorcerer to summon a demonic force to do battle with the target of the spell.